The Lunar Diplomacy OSRS quest is one that sees players getting involved in the rivalry between the Fremennik and the Moon Clan
. There are several items that you will need going into this adventure, so let’s take a look at what you will need to get started. You will also need to be capable of killing several monsters that are at level 111. Access to Earth, Water, Air and Fire alters are also required. By completing this RS2007 quest rewards (seventech.org
) you will receive a number of rewards, including gaining access to the Lunar Isle, as well as a new spellbook. A number of OSRS quests require you to have completed
other quests previously. Lunar Diplomacy is no different to this rule and you will have to have completed The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village, Jungle Potion and Druidic Ritual before advancing. As far as skills are concerned, you will need to be at these levels: 61 Crafting, 40 Defence, 49 Firemaking, 5 Herblore, 65 Magic, 60 Mining and 55 Woodcutting.
As for items, there are several that you are going to need to take with you. You will need the Runes for the boss fight, and you can bypass travelling to Rimmington with an Emerald Lantern. This includes a form of teleportation to Rimmington, as well as a way to get back to Rellekka. Finally, you will have to take a Dramen Staff and Combat Equipment. You are going to need Air, Water, Earth and Fire talismans too, unless you have access to the Abyss. There are items that you don’t necessarily need but you should consider taking with you also. Firstly, you are going to need a Tinderbox, around 1,000 coins, a Guam Leaf, a Marrentill, a Pestle and Mortar, and a Hammer. There are a few items that you can gain during the quest that you also require, such as two Spools of Thread, a Needle, an Axe, a Pickaxe, a Spade and Swamp Tar.
Starting off, you will need to take your Tinderbox to Rellekka and speak to Lokar Searunner at the western dock. Here you will learn all about the Moon Clan, which is the catalyst for the narrative for this quest. Head back to Lokar Searunner to begin sailing to Pirates’ Cove. Be aware that you will come across pirates and moss giants here to do battle with. You will then begin sailing around in circles, so speak to ‘Birds-Eye’ Jack down on the lower deck. Once you have dealt with them, speak to Captain Bentley. In the Longhall, you will want to gain the Seal of Passage by talking to Brundt the Chieftain. Its important that you have this on you at all times during the quest, otherwise you will be sent back to Rellekka. You will find a naval vessel here called the Lady Zay, which you can get onto by heading to the top dock.
You will have to do a bit of back and forth here, so head back to Captain Bentley who will say that the navigator is at fault. Finally, talk to the Cabin Boy once again, who will fess up about where the jinxes came from, having placed them himself. Head back to Jack who will say that there has been a jinx put on the ship. If you have followed the requirements steps, then you will want to use a Tinderbox to light your Emerald Lantern. Head back to the Captain once more who will then suggest you talk to other members of the ship. Head back to where the Cabin Boy was to talk to ‘Lecherous’ Lee, then back to the Captain’s deck to find First Mate ‘Davey-Boy’. After that, head up one deck to talk to the Cabin Boy, then head to the bottom deck to find ‘Beefy’ Burns. One the same deck, speak to ‘Eagle-Eye’ Schultz who will give you more information on the jinxes.